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The Elder Scrolls IV: Oblivion

Publisher: 2K Games

We used the latest addition to the impressive Elder Scrolls series of titles, Elder Scrolls IV: Oblivion with the 1.1 patch applied. It uses the Gamebyro engine and features DirectX 9.0 shaders, the Havok physics engine and Bethesda use SpeedTree for rendering the trees. The world is made up of trees, stunning landscapes, lush grass and features High Dynamic Range (HDR) lighting and soft shadowing. If you want to learn more about The Elder Scrolls IV: Oblivion, we recommend giving our graphics and gameplay review a read.

The graphics options are hugely comprehensive, with four screens of options available for you to tweak to your heart's content. There is also the configuration file too, but we've kept things as simple as possible by leaving that in its out of the box state. For our testing, we did several manual run throughs to test the game in a variety of scenarios ranging from large amounts of draw distance, indoors and also large amounts of vegetation. Our vegetation run through is the result that we have shown, as it proved to be the most stressful - we walked up the hill to Kvach, where the first Oblivion gate is located.

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Inno3D GeForce 7950 GT Elder Scrolls IV: Oblivion
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Inno3D GeForce 7950 GT Elder Scrolls IV: Oblivion
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Inno3D GeForce 7950 GT Elder Scrolls IV: Oblivion
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Inno3D GeForce 7950 GT / XFX GeForce 7950 GT 570M Extreme / ATI Radeon X1900XT 256MB

Inno3D GeForce 7950 GT Elder Scrolls IV: Oblivion
Click to enlarge
Inno3D GeForce 7950 GT Elder Scrolls IV: Oblivion
Click to enlarge
Inno3D GeForce 7950 GT Elder Scrolls IV: Oblivion
Click to enlarge

ATI Radeon X1900XT 512MB / BFG Tech GeForce 7900 GT OC / Sapphire Radeon X1950 Pro

The Inno3D GeForce 7950 GT delivered an acceptable gaming experience in Oblivion, but there were better experiences delivered by some of the other cards tested. The higher clock speeds on the XFX GeForce 7950 GT 570M Extreme meant that we were able to increase both grass distance and shadow quality while all other settings remained the same.

Add that to the fact that both the Radeon X1900XT 256MB and Radeon X1900XT 512MB cards were both capable of smooth gameplay with similar quality settings to the XFX GeForce 7950 GT 570M Extreme, along with the added benefit of 2xAA being enabled in conjunction with HDR. It probably doesn’t need saying these days, but if you’re remotely familiar with graphics technology, you’ll know that it’s not possible to do HDR and anti-aliasing at the same time on GeForce 7-series hardware.

Inno3D’s card does deliver a better experience than both the BFG Tech GeForce 7900 GT OC and the Sapphire Radeon X1950 Pro. Ultimately though, it doesn’t perform as well as ATI’s Radeon X1900XT 256MB – a card that’s around £30 cheaper than the Inno3D GeForce 7950 GT.
Discuss this in the forums

Posted by Techno-Dann - Mon Oct 23 2006 16:45

Random question: What were memory temps like? The 7950 GT cooler's I've seen include pads for the memory, I'd be worried about overheating with the Inno3D solution.

Posted by Tim S - Mon Oct 23 2006 16:47

Artifacting is usually a problem when memory overheats - the card was perfectly fine to be honest. The DRAMs were warm to the touch at best (or worst) - many 7900 GT cards had the memory running without heatsinks in excess of 1500MHz, so I don't personally see it as much of a problem. Memory heatsinks will of course help you over time but this seemed to cope well through a stress test. :)

Posted by Tulatin - Mon Oct 23 2006 22:57

Iss it just me, or does it appear that Inno3D (for some reason unbeknowenst to man), has drilled out two holes on the PCB just a little shy of the reference mounting holes, and done so on the cooler too?

Posted by Guest-2867 - Tue Oct 24 2006 06:48

No it's not just you, they probably just wanted the cooler to cover the entire core
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